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Zynga's Slow Growth Is Trouble for Social Games

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KW
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Iron
Re: waning interest
KW   9/29/2012 12:32:43 AM
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Hello,

  I hope you don't mind me asking but....as a social game player, would you be more inclined to play a social game like cityville if it offered real-world rewards for your scores?

Thanks - Sean

Noreen Seebacher
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Blogger
Re: waning interest
Noreen Seebacher   2/24/2012 10:59:40 AM
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It seems like a fantasy to be with someone who never disagrees with you..who never argues...who allows you to have full control. Then, if you get it, you're bored. You might as well be with a robot.

I prefer a living, breathing -- exasperating -- human being who makes me work for my emotional satisfaction.

mInvestor
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Iron
Re: waning interest
mInvestor   2/24/2012 9:55:04 AM
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Not only virtual girlfriend, Japanese also interested in robot girlfriend. See tbis link

http://www.youtube.com/watch?v=4T4DRuw7uMs

Also a Canadian young man built a robot girlfriend himself. I've met that young man several years ago. He is a smart young man, working hard on his own project.

Well, I'd say some people may just decided to give up hopes in reality, and started to create things which (or who) they could have a better control on.

Good or bad?

 

BigJim
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Iron
Re: waning interest
BigJim   2/24/2012 9:48:53 AM
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Maybe we'll need to introduce more of that here if little Ricky wins the Republican nomination. Or I don't know...maybe even virtual sex is against is so-called principles. Does sex with yourself still count as abstinence?

Noreen Seebacher
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Blogger
Re: waning interest
Noreen Seebacher   2/24/2012 8:03:17 AM
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Some people blame virtual reality for a lack of interest in sex among Japanese men. In the most recent government study, published late last year, the percentage of unmarried men spiked 9.2 points from five years ago. More telling: 61% of those unwed men reported not having a girlfriend, and 45% said they couldn't care less about finding one.
Japanese men have become more mole-ish and fully absorbed in virtual worlds, satiated by the very technological wizardry their forebears foisted upon them, and even preferring it to reality. "I don't like real women," one bloke superciliously sniffed on Japan's 2channel, the world's largest and most active internet bulletin board site. "They're too picky nowadays. I'd much rather have a virtual girlfriend."
 

Virtual girlfriends became a sensation last summer, when Japanese game-maker Konami released its second-generation of its popular Love Plus, called, aptly, Love Plus +, for the Nintendo DS gaming system. Konami skillfully arranged for an otherwise deadbeat beach resort town called Atami to host a Love Plus + holiday weekend. Players were invited to tote their virtual girlfriends, via the gaming console, to the actual resort town to cavort for a weekend in romantic bliss. The promotion was absurdly successful, with local resort operators reporting that it was their best weekend in decades.


mInvestor
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Iron
Re: waning interest
mInvestor   2/23/2012 11:01:29 PM
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@ChapAnjou,

"You know what, even removing the safety element from the equation, I'm just as disturbed about the idea of being "constantly connected" in general.  It used to be that people would leave work and that was it, but with internet-enabled phones being hooked up to email, now everyone is spending more time staring at their devices than they are enjoying the world around them."

Can't agree more. But apparently lots of people have different ideas. Look at hot iPhone and iPad, you will notice lots of people just love gadgets.







chapAnjou
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Iron
Re: waning interest
chapAnjou   2/23/2012 3:39:53 PM
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"I  am distrubed by the 'wiring of the car' syndrome. The last thing I want is some knucklehead driving at me at 60 MPH texting and playing Angry Birds."

Scott, I couldn't agree more.  There is absolutely no reason for cars to do more than drive, play music and provide navigation.  Anything outside of those functions are essentially begging people to be as unfocused as possible when driving. 

You know what, even removing the safety element from the equation, I'm just as disturbed about the idea of being "constantly connected" in general.  It used to be that people would leave work and that was it, but with internet-enabled phones being hooked up to email, now everyone is spending more time staring at their devices than they are enjoying the world around them.


Noreen Seebacher
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Blogger
Re: Casual gamers
Noreen Seebacher   2/23/2012 3:14:48 PM
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I don't have any real investment in Words with Friends. I don't lose anything if I stop playing.

Zynga needs to find a way to drive brand loyalty, because otherwise they're just marketing the digital equivalents of pet rocks or topsy tails or chia pets -- things that hit big and fade fast.

chapAnjou
User Rank
Iron
Casual gamers
chapAnjou   2/23/2012 3:04:13 PM
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"Bhatia said the traffic of daily active users of Zynga's games did not grow much in the fourth quarter compared with the third quarter. He also said Zynga changed the way it grouped the number people playing its games. 'Companies only change this if the numbers don't look good,' he said."

This is the problem when your business model is based around targeting the casual gamer audience.  Casual gamers are the perpetuators of viral gaming and spreading the word of a game's existence like locusts across a field. The unfortunate downside to the potential for viral marketing of your games and the huge influx of users is that, eventually, the next "big thing" will arrive and they will gladly jump ship and go to that.

The above quote makes perfect sense because, historically, casual gamers have no brand loyalty and grow tired quickly.

TelecomFreq
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Platinum
Re: waning interest
TelecomFreq   2/23/2012 10:30:53 AM
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It is definatly an oversight on their part. Even though Android is the largest sector of the market currently Apple has a very healthy share overall. I could understand if they didnt include support for BlackBerry, but to avoide iPhone for some reason is a bit odd.

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