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The Force Isn't That Strong at EA

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driven
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Iron
Star Wars
driven   5/17/2012 7:39:55 AM
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This is why I'm not a gamer, or an investor in EA. This whole Star Wars thing sounds tedious.

Noreen Seebacher
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Blogger
Connectivty
Noreen Seebacher   5/17/2012 8:09:50 AM
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JP, Internet connectivity for the television is coming. Any speculation whether this will  lead to more game sales?

Joao-Pierre Ruth
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Iron
Re: Connectivty
Joao-Pierre Ruth   5/17/2012 11:23:30 AM
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Consumers have already been able to play online together through their game consoles plugged into their TVs. The communities on these services such as Xbox Live and the PlayStation Network are pretty vibrant. Coupled with PCs linked to the Web, multiplayer games represent a huge market.

Connectivity directly to TVs . . . it depends on how game makers try to leverage this. Right now you can play some casual games on your TV through cable providers. Cablevision for example offers games like Bejeweled for free to its subscribers. That is a different market than the premium games that cost $60 each (plus the monthly subscription for online games).

If game publishers start making premium games that run via the cloud without the need for consoles or PCs, that could really change this industry. It would require TVs to do more "heavy lifting" running such games.

tokyogai
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Platinum
Re: Connectivty
tokyogai   5/17/2012 11:31:05 AM
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I think the days of the traditional stand alone game console are numbered. XBox has stayed relevant with the online community. With more tablets and portable devices ( phones) coming along, I think gaming companies need to develop systems that allow gamers to move from device to device and keep the essance of the experience. EA is making more progress than Nintendo in this new world.

Bargain Bin
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Re: Connectivty
Bargain Bin   5/17/2012 11:34:52 AM
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Amazing that even after all the hype and anticipation, The Old Republic only garnered 1.3 million subscribers. Makes you wonder what Blizzard did that made World of Warcraft so popular. 

Joao-Pierre Ruth
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Iron
Re: Connectivty
Joao-Pierre Ruth   5/17/2012 11:55:11 AM
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When WoW hit the market, it wasn't even the first massive multiplayer game but it executed very well.

EverQuest (dubbed EverCrack by fans) was arguably the most popular game in this sector until World of Warcraft marched its hordes of orcs on to the scene.

World of Warcraft is down from its peak of about 12 million subscribers back in 2010 yet it is still the leader that others chase.

EA claims The Old Republic is the Number 2 massive multiplayer game with its 1.3 million subscribers. That's a fraction of what WoW pulls in each month.

Scott Raynovich
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Re: Connectivty
Scott Raynovich   5/18/2012 10:19:32 AM
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How much of a threat do you think casual gaming is to EA? It seems like that has had an influence but with the poor results there must be more going on than that trend.

Joao-Pierre Ruth
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Iron
Re: Connectivty
Joao-Pierre Ruth   5/18/2012 10:47:15 AM
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Video game sales across the industry were down about four percent in March compared with March 2011 according to NPD. If you factor in game hardware and accessorie sales as well, it gets much worse.

Casual games may be a factor; the major game publishers have not made much headway in that market. I don't have a breakdown of casual games sales versus premium titles but the prices are drastically different.

It can be hard to get the casual consumer to pay $60 for a game and then spend MORE money for additional content for that same game when a casual game offers entertainment for much less.

Some premium games do make a lot of money. One of EA's other titles called Mass Effect 3 has generated more than $200 million in sales since its release in March. But that is the exception and not the rule.

Phoenix
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Gold
Re: Connectivty
Phoenix   5/18/2012 12:53:38 PM
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WoW seems to have done a good job at building brand loyalty so that they still have a large customer base who continue to play the game. But the decline shown from 2010 can be attributed to more popular casual games. Most are free so I doubt gamers in that segment will want to pay such high prices for game consoles and games. The point about the tv becoming a multitasking gaming centre is a good one. I also think that gamers would like to be able to switch the same game around in multiple devices. I wonder how this will work for EA.

Joao-Pierre Ruth
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Iron
Re: Connectivty
Joao-Pierre Ruth   5/18/2012 1:39:21 PM
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In some ways game sales can also be a little deceptive.

Even though EA's Mass Effect 3 brought in $200 million (still a good haul) since its launch a few months ago, the Avengers movie topped that in one weekend.

Maybe it's not fair to compare a movie to a game but let's think about the price of admission for each form of entertainment. Movie tickets cost around $10 each(that is a rough guess given discounts for matinees and mark ups for 3D features). Premium games cost about $60 each.

That means you have a higher volume of consumers paying less money for a couple of hours of fun in a movie versus a smaller audience spending more money on each premium game.

Casual games have a chance to attract higher volumes of consumers at lower prices.

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