I'm going to have to disagree with a few things from this article (and I'm writing this as someone that isn't a fan of one particular game company). The Wii is based entirely on the casual gamer. In fact, if it wasn't for the casual gamer, the Wii would have been an absolute disaster of a console.
The reason that the Wii has failed to maintain a level of interest with any gamer (not just casuals) is because the Wii is at the end of its lifespan. For those unfamiliar with the video game industry: when a game console is at the end of its lifespan and a new console is on the horizon, the company halts almost all current generation game/console production months in advance in order to focus its attention on the next gen games/console. This means that for many months, the wii's games library has been stagnant. It makes sense that casual gamers would be turned off by the wii because there's nothing to play on it.
Re: Most companies stick to what they know
Bargain Bin
5/9/2012 10:07:23 AM
There's nothing fun about not paying for proprietary software. Nothing at all.
Re: Most companies stick to what they know
Tenacious
5/9/2012 9:47:52 AM
That's the way illegal things usually are, @drivewaygirl.
Re: Most companies stick to what they know
Drivewaygirl
5/9/2012 9:37:22 AM
just because it is illegal and a model for patent infringement doesn't take away the fact that it looks fun to play with...
Re: Most companies stick to what they know
Bargain Bin
5/9/2012 9:08:18 AM
That just about answers all my questions about the device.
Interesting, @Bargain Bin.
Introduced in 2007, the Century Sutra 1688 "Pocket PC" phone from China has been desribed as "the most blatantly copyright-breaking phone." It has a built-in SNES emulator with an attachable gamepad for playing SNES ROMs from the storage card, and the retail box comes packaged with 1500 SNES games.
Furthermore, it is marketed as "Pocket PC Windows Mobile."
It's apparently only available in Taiwan. But I can't understand how this is still on the market after all, given the obvious issues with both Nintendo and Microsoft. Maybe it's not.
Re: Most companies stick to what they know
Bargain Bin
5/8/2012 3:39:26 PM
Re: Most companies stick to what they know
Tenacious
5/7/2012 1:37:46 PM
Interesting war of words already shaping up between Nintendo and Sony. Both are scheduled to make announcements at this months E3, Electronic Entertainment Expo, with Nintendo releasing the Wii U and Sony, the PlayStation 4.
A week or so ago, Nintendo game designer Shigeru Miyamoto dissed Sony's handheld gaming console the PlayStation Vita.
"It's obviously a very hi-spec machine, and you can do lots of things with it," said Miyamoto in an interview with Edge magazine. "But I don't really see the combination of software and hardware that really makes a very strong product."
Game on.
Nintendo owes its success to a certain disregard for what everybody else was saying and doing. The Wii came from this independent thinking about what gaming consoles should be.
Since thier success followed from original thinking, they probably will always have a certain independance from what everyone else is thinking and doing.
It is like the Kodak example - Kodak was successful because of film. And they were so wedded to film, that they couldn't make the transition to digital.
We'll see if Nintendo can return to profitability. If they don't, I expect Mario survives under new ownership and we'll see him on our phones.
Re: Do Japanese Companies Take TOO Long a View?
Value Hiker
5/4/2012 12:29:22 PM
Netflix is the perfect example about the importance of the business model. Netflix DVD rental business is boring, but very profitable business model, its streaming business is an oversexy, but money losing business. Reed Hastings made the wrong move at the wrong time.
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